Technologies of the Imagination
Technologies of the Imagination investigates what it means to be living and growing up in an era saturated with digital media. Through detailed studies of everyday practice, this series will feature work that offers a vivid and grounded perspective on contemporary culture, paying particular attention to the point of view of children and youth. Possible topics include:
- Ways of relating online through social network sites, multiplayer gaming, online forums chat, mobile phones, and other social modalities.
- Media creation practices enabled by digital production tools, including video, creation, computer game modifications, art, music, and photography.
- Literacies and practices of writing embedded in popular youth activities such as texting, instant messaging, and blogging.
- Peer-based knowledge economies that are flourishing online through sharing sites such as Wikipedia and specialized interest such as media fandom and gaming.
Titles in this series will be approximately 40,000 to 60,000 words; employ sophisticated research methods to shed light on key aspects of youth engagement with new and convergent media; be accessible to an interdisciplinary readership, and sensitive to the diversity of contexts in which new media use takes place.
Technologies of the Imagination will be published by digitalculturebooks, a new imprint of the University of Michigan Press and Library. All digitalculturebooks titles are available in print, through the UMP website and from booksellers everywhere, and for free online at www.digitalculture.org.
For more information about this series, or to submit a proposal, please contact the Series Editors: Ellen Seiter—firstname.lastname@example.org and/or Mimi Ito—email@example.com; or the Acquiring Editor: Tom Dwyer—firstname.lastname@example.org.