by Kelly Witchen on August 3, 2015
About the Book Big Digital Humanities has its origins in a series of seminal articles Patrik Svensson published in the Digital Humanities Quarterly between 2009 and 2012. As these articles were coming out, enthusiasm around Digital Humanities was acquiring a great deal of momentum and significant disagreement about what did or didn’t “count” as Digital […]
by Kelly Witchen on April 16, 2015
About the Book The essays in Web Writing respond to contemporary debates over the proper role of the Internet in higher education, steering a middle course between polarized attitudes that often dominate the conversation. The authors argue for the wise integration of web tools into what the liberal arts does best: writing across the curriculum. […]
by Jonathan McGlone on December 11, 2014
About the Book Two boys discover that the title of their stop-motion animated film about Vietnam has been taken by director Stanley Kubrick. A 150-year-old woman on the run from the government is tracked down by the company who extended her life. A military contractor carrying his robot son in a gym bag struggles to […]
by Kelly Witchen on September 19, 2014
About the Book Tempest is an arcade game by Atari Inc., originally designed and programmed by Dave Theurer. Released in October 1981, it was popular and had several ports and sequels and wide and lasting influence. The game is also notable for being one of the first video games with a selectable level of difficulty […]
by Jonathan McGlone on April 28, 2014
About the Book Making News at The New York Times is the first in-depth portrait of the nation’s, if not the world’s, premier newspaper in the digital age. It presents a lively chronicle of months spent in the newsroom observing daily conversations, meetings, and journalists at work. We see Page One meetings, articles developed for online […]
by Jonathan McGlone on March 15, 2013
About the Book In December 1993, gaming changed forever. id Software’s seminal shooter DOOM was released and it shook the foundations of the medium. This is a book about what is considered the most important first-person game ever made; about the blueprint that has defined one of the most successful genres of digital gaming. Pinbeck […]
by Jonathan McGlone on March 15, 2013
About the Book Can an algorithm edit a journal? Can a library exist without books? Can students build and manage their own learning management platforms? Can a conference be held without a program? Can Twitter replace a scholarly society? As recently as the mid-2000s, questions like these would have been unthinkable. But today serious scholars […]
by Korey Jackson on March 6, 2012
Bibliographic Data Michigan Publishing offers a bundle of MARC records of our digitalculturebooks tiltes for download, along with the corresponding OCLC control numbers, for use in your library catalog or in a mashup. Since these records were not originally created at the University of Michigan, we cannot release them under Creative Commons CC0 as […]
by Korey Jackson on February 1, 2012
Series Editors Julie Thompson Klein, Wayne State University Tara MacPherson, University of Southern California Paul Conway, University of Michigan Titles Manifesto for the Humanities: Transforming Doctoral Education in Good Enough Times by Sidonie Smith Big Digital Humanities by Patrik Svensson Ethical Programs: Hospitality and the Rhetorics of Software by James J. Brown, Jr. Tempest: Geometries […]
by Korey Jackson on February 1, 2012
Amy Koritz and George J. Sanchez, Editors
This collection of essays documents the ways in which educational institutions and the arts community responded to the devastation wrought by Hurricane Katrina. While firmly rooted in concrete projects, Civic Engagement in the Wake of Katrina also addresses the larger issues raised by committed public scholarship.
Learn more about the book